Review – Super One More Jump (2018 – Switch)


Besides the title image that I pinched from, all images in this article are screenshots from the iPhone version of the game, but they do the job.

The main appeal of the Switch for me is as a travel companion when I drive across Europe to visit my sister in Switzerland, or pop back to the UK to visit friends and family there. The screen is just fantastic, and it has effectively replaced my 3DS for playing indie games for this reason. Between Switch and iPad my entertainment needs are satisfied when staying in a cheap German hotel.

Whilst I generally balk at the idea of paying several euros for a game that I can buy on my iPhone/iPad for €0,99, Switch has one big advantage over my iDevices – buttons. One More Jump was one of my favourite iPhone games, requiring a simple thumb tap to jump over obstacles, and it is improved significantly on Switch.


Your character (a happy, smiley block) travels automatically along the ground at a set speed, requiring you only to tap a button to jump. White ground is safe, everything else kills you. Jumping at the end of a road carries your around the corner and onto the next section.

There are further tile sets available with additional character sprites purchasable with gems collected in the game, though I prefer to stick with the default, minimalist version – some of the others introduce a distracting blur, or in some cases suffer from slight design problems such as objects being the same colour as the ground and therefore hard to make out.

Each new collection of levels (grouped in 12s) introduces new mechanics to test your reactions, and each level has a variety of versions for those seeking a challenge – mirror mode flips the level, night mode limits how far around you you can see, and rotation mode spins the level slowly as you play. Each level also has three blue gems that can be quite difficult to collect within the limitations of the game engine.

Further longevity comes from two addition modes – Endless and Circuit. The first, as you might suspect, pots you against an endless, randomly-generated track, scoring points based on distance travelled. Circuit instead places you in a square track, making your way around it, each side changing randomly as you leave it behind. Points here are awarded for the number of successful jumps, and it is considerably more difficult with the confined space and the distraction of each side of the square being pulled out and replaced on screen.


Unlike some similar games which can have a very steep learning curve – a couple of easy levels and then a brick wall of difficultly, Super One More Jump has a nice, steady gradient as you progress. It never feels unfair, and is rarely frustrating in the early stages.

As a boredom buster this game ticks all the boxes, and is recommended to anyone looking for a new indie game for their collection. One of my favourites now on Switch.


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